![]() ![]() ![]() ![]() After a while, you get sort of dulled to that, because you've seen it so often. It doesn't matter if you've got sexy artwork or really cool monsters tearing people apart. To me that's what makes a long-lasting comic. I think the thing that people have responded to in the video game, and hopefully in "Witchblade" since I've been doing it - and certainly they're going to respond to "The Darkness" with Phil doing it- they actually care about the main character and they want to come back every 30 days to find out what happens to them. Ron Marz: Ultimately, any of this stuff, whether it's the game or the comic, if the audience doesn't give a shit about the main character as a person, it's all just blood and thunder anyway. I think the trick is, in the way that we're all going to approach this, whether it be "Witchblade" or "The Darkness" or whatever - take the characters, as a writer, create a sense of what you think this thing is, and then work from there. ![]()
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